Archive for the ‘ Game Development ’ Category
Welp, I’ve been so busy with working on our game studio I don’t really have time to blog over here right now! But, I’ve been blogging like mad over on our game studio site. I figure what I’ll do for the time being is I’m going to share blogs excerpts from our studio blog! so come on [ READ MORE ]
Seems like it’s been a long while since I’ve had the opportunity to really just dig in and work on a game, but alas I’ve started again. This time things are a bit different, at first I was going to work with a team on some projects that they had planned. Though after talking and starting [ READ MORE ]
Introduction The game is unofficially being called “Shiny Coins” as of right now, the possibility of being renamed as we get further into production is a definite possibility. “Shiny coins” will take place in a fantasy setting, after a serious of cliché events where our main character finds himself falling from the grips of the local [ READ MORE ]
This was just a quick teaser we through together for our game. Share on Facebook[ READ MORE ]
This is the Model sheet for the main antagonist in our game. Share on Facebook[ READ MORE ]
This is the concept for the main character, this would be who the player … played. Share on Facebook[ READ MORE ]
These are the basic concepts of the huts that villages and cities would be made up of. Share on Facebook[ READ MORE ]
Here’s an Image of what some of the tree’s would look like through the game world. Share on Facebook[ READ MORE ]
Here is some concepts of the coins that would be used in the game; the idea was the coins would be used like ‘tools’ to complete the puzzles that players faced in the game. Share on Facebook[ READ MORE ]
In the first level of the game, the player would make their way down a volcano; at the base of the volcano he would find a burnt out village of some of the local residents of the well land. Here’s a rough concept of the village. Share on Facebook[ READ MORE ]